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1. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Me and my corp love this map, but we get serious amount of lag in the large socket. We have had a few mails from the opposing side saying they could see us lag. The outside points seem fine, but the lag grows as you get into the large socket. Any...
- by Rogue Saint - at 2013.09.23 14:23:00
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2. Sticky:Ashland Skirmish Feedback - in Skirmish Gamemode [original thread]
Its been an issue for a while, but tanks are able to get around the side of objective B (H7). Would be nice if a bollard or some other obstacle was place there to stop this.
- by Rogue Saint - at 2013.08.01 11:51:00
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3. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
Since 1.2 the attacker turret in top right of I5 can now cover objective A (F7). I really think this turret should be moved back to obscure is LoS.
- by Rogue Saint - at 2013.07.22 11:37:00
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4. Sticky:Line Harvest Skirmish Feedback - in Skirmish Gamemode [original thread]
Since patch 1.2 (I think) the supply depot has been removed from E9, please reinstate this, also the lower turret in C6 can now destroy the only supply depot on the map in G7 AND the CRU in F6!! These issues make the map very unbalanced and pract...
- by Rogue Saint - at 2013.07.22 11:31:00
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5. Sticky:Ashland Skirmish Feedback - in Skirmish Gamemode [original thread]
Can you please move the supply depot in J10 to be on the otherside of the buildings, its a nightmare to get to with the ramps. stairs etc. to negotiate. Ideally the top-right corner of J10 would be better. Plus it will balance with the defender l...
- by Rogue Saint - at 2013.06.01 12:07:00
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6. Sticky:Iron Delta Skirmish Feedback - in Skirmish Gamemode [original thread]
Spec Ops Cipher wrote: H10 there is an inescapable pit Confirmed. Fell into it twice now, suicide the only way out.
- by Rogue Saint - at 2013.05.27 11:07:00
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7. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread]
WR3CK HAVOC wrote: Rogue Saint wrote: WR3CK HAVOC wrote: Enemy snipers can spawn and drop into K8 and have direct fire into objective A. The terminal at A needs to be rotated to the north so that players can take cover while hacking. The ...
- by Rogue Saint - at 2013.05.24 00:03:00
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8. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread]
Evane Sa'edi wrote: Bring back "Mount Doom" - it was the best point to place sniper/spotters to cover most areas of the map, if you were brave enough. J5 is the new snipers spot if you can get a dropship to land you there!
- by Rogue Saint - at 2013.05.23 23:58:00
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9. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread]
WR3CK HAVOC wrote: Enemy snipers can spawn and drop into K8 and have direct fire into objective A. The terminal at A needs to be rotated to the north so that players can take cover while hacking. The enemy should not be able to spawn and have d...
- by Rogue Saint - at 2013.05.23 11:59:00
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10. Map Icons - in Skirmish Gamemode [original thread]
One thing that really bugs me is the amount of icon clutter when sniping. Some icons (such as objectives) would be better placed above the structure instead of to the side. Like wise with the turrets/CRU etc. An option to turn off the icons would...
- by Rogue Saint - at 2013.05.23 11:45:00
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11. Sticky:Skim Junction Skirmish Feedback - in Skirmish Gamemode [original thread]
martinofski wrote: Need to jump on top of stairs around the A hack point to be able to move. There is also a jump required on the last step of the stairs around H14/15 (outside the building). Very annoying as a scout and you have used up all...
- by Rogue Saint - at 2013.05.23 09:05:00
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